Full time nerd, always on the look out for interesting things.
I am a partner and fullstack developer at Zelexio, where I have had the chance to deeply immerse myself in the world of front-end development with Vue, Sass/CSS, TypeScript/Javascript. Given the small scale of the enterprise, I've also had the opportunity to learn and apply techniques for localization & translation, testing, CI/CD automation and more.
I graduated from the 3-year technical computer science program at Champlain College Saint-Lambert. Currently, I am attending Concordia University, studying Software Engineering.
I picked up programming in high school for my robotics club, and ever since then I've been enthralled. Since then, through my schooling and personal projects, I have had the opportunity to experiment with many different languages, frameworks and mediums.
I'm interested in all aspects of computers, from hardware to mathematics, science and more. I hope to develop my knowledge in more fields, like game development, low-level programming or real-time rendering.
Zelexio is a company providing innovative educational software for teachers.
In early 2023, I was selected to intern with them as a fullstack developer, primarily working on their vue.js product. After my 3-month internship concluded, I was brought on-board as a full-time developer. I have since continued to work with them, taking on more responsibilities as opportunities arose: on top of maintaining & developing their vue.js app's functionality, I worked on the localization and translation of the application into english, I spearheaded automated testing infrastructure using Cypress as well as started an internal knowledge repository system.
As of August 2024, I have become a partner of the company, and I look forward to working with them into the future.
This game was created as an entry into the 2023 GMTK game jam in less than 48 hours. This time, I was fortunate to be able to particiapte in a team, working with Tristan "Trim" Lafleur and with original music by Liam Bruens-Home and additional art once again by the ever-talented MrHayami.
This game was created as my entry into the 2022 GMTK game jam in less than 48 hours. It was well received, scoring in the top 35% of over 6000 participants. It was a unique experience, working under such tight constraints with little to no outside help save for my friend and talented animator, MrHayami.
This project was created by a small team, as our final for our introductory Unity class at Champlain College. Our team was composed of 2 main developers, including myself and Maxime Dufour, our main composer Nicolas Robert and artist MrHayami.
OKKORO is our final project at Champlain. It is a web-based movie review creation and sharing application with a custom recommendations system.
The PetClinic project was my first exposure to real-life agile development, using SCRUM. Working in a small team, in conjunction with numerous others, to upgrade and oftentimes repair a complex microservice application provided a great way to experience real development work.
While I studied at Champlain College, I was lucky enough to find a wonderful and unique community of passionate people sharing my interest and love for video games. Over the years, I had the opportunity to take on multiple roles: Activities Coordinator, then Treasurer and finally President.
Over the past few years, I have had the opportunity to develop games in both by myself and in groups. Game creation has undeniably been some of the most enriching experiences of my life, and I hope to pursue it in the future.
Did you know that capybaras are the world's largest rodent?
Or that they live
in groups of upto 100?